Archive for June, 2014

Video Game Ratings Do Actually Mean Something People

Wednesday, June 11th, 2014
There is one thing I’ve always thought was pretty annoying when I hear news and reports about people criticizing the content in video games. I really think everyone got their mindset about video games all wrong and people are so consumed with either defending, or bashing video game content that the reality of things are dropped by the waist side. Video games are really popular, everyone plays them…From elementary school age kids, to teenagers, young adults, to retirement age adults. But I think the title…”Video Game” makes everyone think of toys ……for children Fairy Tail Online Hack. I remember reading one time where a lady bought Grand theft auto for her 14 year old son…then later saw the violence in the game and wanted to sue Rockstar. I remember thinking, if you were worried about the game’s content, why would you buy a game with the big letter “M” for mature on the cover. “Not recommended for someone under 17” is what the majority of those violent games say right on the cover. Halo, GTA, Manhunt, plenty of games has that large letter “M” stamped right on the games container. I cringe, every time I hear someone tell me their 7 year old’s favorite game is GTA. Maybe I’m wrong, but I kind of look at that letter “M” on those game boxes like the letter “R” on a DVD movie’s container. Not for kids.That’s where the problem lies I think. People see the word “game”, and think that it’s automatically for kids. They just cannot get it out of their heads that it’s not the case in all situations. Gaming has grown up, along with the kids in the early 80s that use to play when video games first started to become really popular. The Gamers has grown, technology has grown, and gaming as a whole has grown, thus matured. It’s not geared towards children all the time anymore. People need to start looking at video games the same way they look at other content ie movies, and television. People need to familiarize themselves with videogames, so they at least have a clue what they are buying their kids. Many parents out there will check out a movie if they think the content may be questionable before they let their kids watch, that needs to be done with video games also. I know if your not a gamer, you probably rather remove your fingernails with a pair of pliers before you sit down to play a video game but that is what needs to be done. Get familiar with what you allow your kids to play.

People don’t want to admit it, but video gaming is now just another form of electronic entertainment, it’s not just for kids anymore, it rival’s the box office every year with production cost, profits, and in some cases story and acting. And there are all types of games geared towards all different ages and interest. I understand though, it is hard to say the word “game” and think anything other than toys for children. Maybe the word “game” should be dropped, just call it an “Interactive movie” or something. Something that takes away the “it’s for kids” mentality.

Now don’t get me wrong, I’m not condoning the content in video games, nor am I not saying that something better needs to be done or managed to make sure the cover of a violent game doesn’t look like it’s a game for children, which in some cases, just looking at the cover of a video game box can be misleading about its content. But one thing that has been pretty consistent in the past 5 or more years is the ESRB labeling of the games content rating on the box of the video game. And on another note, I also do not feel that video game content should be banned or censored, no more than a movie’s content is banned or censored. People just need to fix their minds to think of the 2 in the same light. If a game has mature content… that letter “M” stamped on the cover, and you don’t want your kids to play, don’t buy it for them, the same way you wouldn’t let your 8 year old watch Saw 3, or any other rated “R” movie. And yea, people always say “If I don’t let my kid play he or she will just go over to his friends house and play” and yes you cant always be there and cant help that but it has to start somewhere. And the more parent and people in general that change the way they look at video game ratings, the more it will catch on and the less of a chance your kids friends will have parents that isn’t paying attention and buying every game on the shelf regardless of rating. You can’t just give up and put the responsibility completely on the game developers. Mainly because there are people like me, a mature adult who like to play games, that a lot of these games are geared towards

It’s Cool to Play Games

Wednesday, June 11th, 2014

One of the best ways a majority of us relax, stay engaged, stave off boredom, or even blow off hours at work is to play games–video games, computer games (you do know there are a few addictive games in your word program, right?), or Age of Fury 3D hack.

I own over a hundred games from the ever-wonderful I regularly visit gaming sites on the Internet as well. One, I still check out quite a bit is actually a free – boxerjam, great name isn’t it? never mind that these are where I played my very first games online the very first time–in the early eighties–I went online. (Those were the days when you would dial in, wait while the screeeoooobongbongbong sound that would later absolutely drive up the wall).

One game that I have been playing quite a bit lately, and I am absolutely hooked on is Pogo. You can play at three but you have to put up with intermittent advertisements. But really, paying to play games at Pogo (and I’m sure at other equally fine sites) is pretty cheap anyhow if you want to go that route. Especially if you prefer to stay at home (because you find that people now drive you absolutely nuts), never spend money on anything other than food and shelter, and deserve (as every human does) the mind altering of fact that playing games affords.

Believe it or not they are actually some benefits to Lane is games other than just for its entertainment values. Let’s take a look at a few:

1.Such platforms or networks or whatever they are called these days allow games to return to their natural form. You can play games like Checkers, a version of Scrabble, or Canasta, for example, with a robot that is programmed so that you can choose them to lead skill levels that are predetermined by you. And the new avatars (mini-me cartoon representations of players/members) have very human expressions like smiles, frowns, even human like expressions that can be seen when winning a round, losing a game, conceding to a set or match.

2.In-game chat for real-time games means you get to play games and communicate with others as you play, anywhere in the world, live. You don’t hear from them three days after you emailed or snail mailed a message; you don’t wait ten minutes as if you are stoned and swearing you took way too long to answer that question; you type back and forth to people all over the world. If that’s what interests you. You can, of course, choose to either play games against the computer program itself or human counterparts of your choosing.

3. There are benefits of the previous listed points which include such things as, gaming online enhances social skills because you have to deal with others, breaks down barriers, encourages the human sentiments of empathy and sympathy (for anything important to the online/human acquaintances…life issues, feelings, attitudes about hard games or dull ones or games acting up); and, in my estimation, beats having to play games alone.

4. The miracle of online game playing systems also encourages altruism and contributes to technological knowledge development, on whatever level. People with like-minded interests tend to help others, chat, manipulate pc commands/controls, play unfamiliar games, and, in general, have a great deal of fun and are acting with each other. It’s a beautiful thing.

While we now know, too, that when you play games (of any mode and of certain types), those games help to sharpen some of our mental faculties, Alzheimer’s, and, in my coo-coo world, the insanity of such needful mental aberrations as ADD, ADHD, and OCD–though this last benefit is not necessarily empirically proven. There has been quite a bit of research done on this topic and you can bet there will be a whole lot more to come